2021
This is a chaotic, co-op, tomb-raiding game in which players work together to grab as much treasure as they can whilst evading deadly hazards, fighting off awoken evils, and solving ancient puzzles. The game is heavily designed around co-operative play, with the majority of the mechanics designed to require, or at least heavily incentivise, co-operation between players.
RESPONSIBILITIES: Game design | Programming | Level design | Sound design
2020
Unity
Solo Project
A first-person shooter with core mechanics focused on kicking, picking up, and throwing objects. The aim of this project was to familiarise myself with Unity and produce a 3D prototype of either a first or third-person game. I learned a lot in terms of programming and using Unity’s various components, such as its animation, audio, and particle systems.
RESPONSIBILITIES: Game design | Programming | Level design | Level scripting | Sound design
2020
Unity
3-Person Team Project
A time-attack ice-cream serving game set in a virtual cyberspace. Designed for the Leap Motion, players must use hand gestures to physically grab and manipulate objects in the game. Complete as many customer orders as you can within the time limit.
RESPONSIBILITIES: Game design | Programming (gameplay code - ice cream + additions code, sauce/sprinkle bottles, customer order system, timer) | Animation scripting | Sound design
2021
A 2D top-down horror-shooter in which the player must use what they can scavenge onboard a space vessel to survive an onslaught of deadly creatures and escape. This prototype has an emphasis on procedural content generation, so the level is generated depending on where the player chooses to go, and the frequency and probability of item and enemy spawns are dependent upon the player’s current health and ammo status.
RESPONSIBILITIES: Game design | Programming | Sound design
2020
Clickteam Fusion
4-Person Team Project
A cheeky top-down stealth game with an emphasis on varied objective play. Players utilise an array of tools and gadgets in order to sneak around levels, avoid guards and traps, and ultimately complete their mission. Objectives revolve around art and priceless artifacts, and include stealing, locating, and sabotaging.
RESPONSIBILITIES: Game design | Programming | Level design (tomb level) | Menu art | Sound design
2019
Clickteam Fusion
5-Person Team Project
Developed with a team in three months over the summer of 2019 during our university's 'Octopus 8' development project. Built in Clickteam Fusion, The Nomad Initiative is a futuristic action-survival game, featuring base-building and resource management (03:16 in the video).
RESPONSIBILITIES: Programming | Mechanics design (combat, puzzles)
2019
Prototype for a stealth-action game in which players make use of weapons and gadgets to infiltrate secret enemy lairs. Developed in about two weeks, this was based on a design document for a larger stealth game which featured more systemic gameplay with goofy gadgets and a dash of humour.
RESPONSIBILITIES: Game design | Programming | Level design | Art/Animation | Sound design | UI design
2018
Clickteam Fusion
Solo Project
Prototype for a fast-paced and stylish top-down action game, inspired by 'Hotline Miami' and 'Devil Daggers'. Uses some art and audio assets from Hotline Miami 2. The aim was to combine gameplay elements from two different games in separate franchises and genres. This was my first playable project developed at university.
RESPONSIBILITIES: Game design | Programming | Level design | Sound design